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Emberdelve.
A turn-based dice roguelite built on one rule: every death has to be fair. Enemy intent is always visible before you commit, dice resolve by rules you can learn, and runs are seeded — the same choices always play out the same way.
Latest: v0.4.1 · public early access · updated weeklyGet the game
Emberdelve is in early access, so it may not appear in Play Store search yet — use the button above, it installs like any other app. No invite needed, and your save carries forward through every update.
The promise
The only purchase is the Ember Forge — a single optional unlock (hard difficulty and 20 ascension rungs), once, forever. No subscriptions, no consumables, no gacha.
What's inside
Readable dice combat where every enemy telegraphs its intent · seeded runs with a daily delve everyone plays on the same seed · the Delver's Ledger, a growing book of achievements that recognises how you play (no daily chores, nothing expires) · new enemies, bosses and events landing in near-weekly updates. Built solo with Flutter + Flame under the Tsoro Studios banner in Kwekwe, Zimbabwe. Found a bug, or think something's unfair? Tell me — blunt feedback shapes the game.