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Emberdelve.

A turn-based dice roguelite built on one rule: every death has to be fair. Enemy intent is always visible before you commit, dice resolve by rules you can learn, and runs are seeded — the same choices always play out the same way.

Latest: v0.4.1 · public early access · updated weekly
Android
phones & tablets · Android 7.0+ · 177 countries

Emberdelve is in early access, so it may not appear in Play Store search yet — use the button above, it installs like any other app. No invite needed, and your save carries forward through every update.

No adsever
No trackingplays offline
No timersno energy, no streaks
Free = full gameevery delver, every run

The only purchase is the Ember Forge — a single optional unlock (hard difficulty and 20 ascension rungs), once, forever. No subscriptions, no consumables, no gacha.

Readable dice combat where every enemy telegraphs its intent · seeded runs with a daily delve everyone plays on the same seed · the Delver's Ledger, a growing book of achievements that recognises how you play (no daily chores, nothing expires) · new enemies, bosses and events landing in near-weekly updates. Built solo with Flutter + Flame under the Tsoro Studios banner in Kwekwe, Zimbabwe. Found a bug, or think something's unfair? Tell me — blunt feedback shapes the game.

Built by Tapiwa Makandigona.

Kwekwe, Zimbabwe · replies within a day